The answer is blowing in the question

Hola! Cold afternoon here in London. Anything better than a double espresso? I don't think so!

Me: Which topic should I talk about today?
Why do you like your Cupra?

You: How do you want me to know?
Me: Aren't you interested in following this up with something interesting?
You: Which topic do you consider you should write about to make this post more interesting?
Me: What do you think about educational games to explain Scrum via playing?
You: Why would not like it? Can you explain a funny one?
Me: What about a Scrum Master Role game?

As you can see this is a real-post-live example of one of my favorite-educational games from See: for further information

The quickest and simplest way is to get someone that dictates the answer, the ways to walk. This makes our life easier. It makes us very comfortable. "Everything is under control." But... don't we think we should be able to be in a position to resolve all the problems ourselves? That would be an ideal status. Are we trying to be self-organized? How to move into that?

It's not just the fact of being able to solve answers. It is also the ability to propose challenges via questioning everything that surround us. When we are really empowering a self-organized team to disagree or ask itself if anything we do makes sense, we are really moving our engines to the Agile direction. The game is just a very simple example. It is crucial to set an environment where perhaps we'll have to workout the solution of our questions. Effectively, we could sum-up all of this in few words: "We need to spend the right time thinking by ourselves." Let's not accept answers just because "my line manager or a senior dev told me so". You know what I mean.

What would happen if Copernicus would have accepted all the (wrong) answers to his questions?


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